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11th Grade: Intro to 3D Animation

You will be required EVERY DAY to bring a:

-Pencil

-Sketchbook

-Notebook

Absolutely no exceptions. 

Most, not all, of the assignments for the year will be below to give you an outline on what to expect as well as what we will be doing this year. The directions, examples, links will be below for each project. :)

Homework will also be assigned every Tuesday and Thursday.

Contact me at: TYSONANIMATIONEO@GMAIL.COM with any questions. 

Today you will be learning about our animation program with a presentation! You can follow at the link below.

Presentation

 You can also refer to syllabus at the link below. 

Syllabus

You will be required EVERY DAY to bring a:

-Pencil

-Sketchbook

-Notebook

Absolutely no exceptions. 

Do not forget your pencil. 

You will be using this website every day as well as Schoology, Focus, & storing your work in a Google Drive.

I will go over all the technology tomorrow! 

#1: Syllabus & Intro Presentation

-Please complete form at link below. 2-3 FULL SENTENCE answers.

Click me!

-Log into Schoology and make sure you are in my class:

Click here

Or Here

-Create a GMAIL email address & log into google drive:

Click here

#2: Getting to know you & Other

#3 & #4: Animation & the 12 Principles

Today we will be watching two videos on the process & principles of animation to become more familiar with it. 

-Short video & Worksheet on intro to animation: 

Click here

Watch the short video and complete worksheet on 12 principles:

Click here! 

#5: Intro to Animation History

You will need a notebook each day we will cover history as we go through early animation history on the overhead projector.

It is extremely important that you take and keep your notes. Take care of them & bring them each history day.

We will be watching clips, films, taking notes, and learning  a lot. Fun fact: Animation history is my FAVORITE! 

Do Now: 

-Answer the question in a paragraph: What is 3D animation? What are your expectations, questions, and what problems do you think you will have working in 3D rather than 2D? (Submit to schoology)

First we will be downloading the latest version of Blender (blender.org) You can also download this at home if you have a computer. it is free for everyone! 

We will then begin opening Blender and learning the interface. 

We will be learning how to use Blender from an instructor led lesson where we will be learning all the different components to the interface as well as using each of them to manipulate an object.

You will be REQUIRED to write all notes in a notebook and bring that notebook daily. You will be relying on these notes daily to use in each of your projects, as well as quizzes & tests. 

BLENDER REVIEW!!! COMPLETE HERE: https://forms.gle/DV77xTbHGzwcYpTf9

#6: Intro to Blender and the Blender Interface

-Answer the question in a paragraph: What is a mesh? What are the three things a mesh is made of?

We will be learning how to alter the mesh of the default cube in Blender by altering the objects

vertices, lines, and faces.

 

We will be turning this cube into a sphere by altering those and subdividing the cubes faces! 

This is a wonderful exercise because the techniques that we will learn will apply to almost every single project in the future! This is the base of all modeling and its awesome! 

Make sure you are taking ALL NOTES IN YOUR NOTEBOOK.

*I can not stress how important your notebook will be. *

#7: Intro to Modeling: Cube
to Sphere

Do now (in Schoology)-

Answer the question in a paragraph: What is modeling? Where can we see this in a 3D animated film or cartoon? What must all things start from and what is the main way to alter them to a different object?

In this project we will be using what we have learned on how to alter the mesh of an object in Blender by altering the objects 

vertices, lines, and faces.

But this time we will be turning a cube into a simple table by altering the vertices, lines, and faces as well as subdividing faces. (This will be easier due because this table does not have curved edges)

 

Before modeling: 

Complete a simple drawing in 3D of the table below but first break down into basic shapes. Try to draw this object as if it was see thru and transparent.  This will allow us to understand the objects form throughly. (You may complete this in your notes of sketchbook.)

 

Image of table will be below!

Make sure you are taking ALL NOTES IN YOUR NOTEBOOK.

*I can not stress how important your notebook will be. *

#8: Modeling a Table

#9 Modeling a Chair

Do Now: (in schoology)

-Answer the question in a paragraph: How do you think modeling a chair will differ from modeling a table? Are there more details? What are loopcuts?

In this project we will be using what we have learned on how to alter the mesh of an object in Blender by altering the objects 

vertices, lines, and faces.

But this time we will be turning a cube into a simple chair by altering the vertices, lines, and faces as well as subdividing faces. (This will be easier due because this table does not have curved edges)

ADVANCED MAY CHOOSE THEIR OWN CHAIR TO BE APPROVED. 

 

Before modeling: 

Complete a simple drawing in 3D of the chair below but first break down into basic shapes. Try to draw this object as if it was see thru and transparent.  This will allow us to understand the objects form throughly. (You may complete this in your notes of sketchbook.)

 

Image of chair will be below!

#10 Modeling a Sofa

Do Now: (in schoology)

-Answer the question in a paragraph:

 

How do you think modeling a sofa will differ from modeling a table? This object if soft rather than the hard objects we have been modeling. How do you think we will create the illusion of a soft object?

In this project we will be using what we have learned on how to alter the mesh of an object in Blender by altering the objects 

vertices, lines, and faces.

But this time we will be turning a cube into a simple sofa by altering the vertices, lines, and faces as well as subdividing faces. (This will be easier due because this table does not have curved edges)

 

Before modeling: 

Complete a simple drawing in 3D of the sofa below but first break down into basic shapes. Try to draw this object as if it was see thru and transparent.  This will allow us to understand the objects form throughly. (You may complete this in your notes of sketchbook.)

 

Image of sofa will be below!

#12: Creating & Applying textures 

Part 2:
Lighting, Cameras & Outputting a Rendered Image

Do Now: (in schoology)

-Answer the question in a paragraph: What is the difference between textures and materials? What is UV unwrapping? What is the key command to unwrap? How can textures and materials help our models?

Texturing and adding materials in Blender:

We will be using what we have learned so far and applying it to learn a new technique. We will be adding materials and textures. We will be going into detail about the difference between them in class.

First we will learn materials on plain spheres.

-We will create 7 spheres by adding them into our scene.

-Next we will space them evenly apart. (Check all axis)

-Then we will apply a different material and color to each of them.

-After we will set the lighting, camera, & render. 

The three above are large lessons on their own so make sure you will be taking notes! 

This is a fun one! 

Make sure you are taking ALL NOTES IN YOUR NOTEBOOK.

*I can not stress how important your notebook will be. *

#11 Modeling a House

Do Now: (in schoology)

-Answer the question in a paragraph:

 

How do you think modeling an entire house will be different from the other objects that we have modeled? Do you think it will be harder or easier? Why do you think that?

In this project we will be using what we have learned on how to alter the mesh of an object in Blender by altering the objects 

vertices, lines, and faces.

But this time we will be turning a cube into a simple house by altering the vertices, lines, and faces as well as subdividing faces. (This will be easier due because this table does not have curved edges)

ADVANCED STUDENTS MAY CHOOSE THEIR OWN HOUSE TO BE APPROVED. 

 

Before modeling: 

Complete a simple drawing in 3D of the YOUR HOUSE below but first break down into basic shapes. Try to draw this object as if it was see thru and transparent.  This will allow us to understand the objects form throughly. (You may complete this in your notes of sketchbook.)

 

Image of houses will be below!

Make sure you are taking ALL NOTES IN YOUR NOTEBOOK.

*I can not stress how important your notebook will be. *

#13: Applying materials to your house & UV unwrapping

Do Now: (in schoology)

-Answer the question in a paragraph:

-Answer the question in a paragraph: What is uv unwrapping? Have you ever seen something similar to this in real life?

In this project we will go back to your house and add some color!

First we will go into edit mode, then face mode, then select the faces you want to be colors. (Lets start with the door, its a smaller selection if anything happens to go wrong.)

Then we will open a second window by pulling the three lines from the upper right hand corner. Then we will change this to a UV EDITOR by clicking the lower left hand tool bar in that new window. The UV EDITOR will be in the drop down menu as an option.

Then we will hover our mouse back to the original model with your house in it and use the key command to UNWRAP your model. When we unwrap it, it will show up in the UV editor window.

Now that we have that all set we're going to go and pick and apply a material to our house. When we get to the drop down where it asks for the color, click the little dot on the right side.

This will open a new drop down menu where you will see the selection for an IMAGE.

We will click on image and load an image of whatever you would like the house to be covered in. (CGTEXTURES.COM is a great place for images.)

After it loads, it probably wont look completely correct but this can be fixed in the UV unwrapper.

Hover your mouse to that window and use the same commands we would when modeling to tailor the image to fit your model properly. (translate, rotate, scale)

Then continue to apply to the rest if the house until its fully colored!

#14: Modeling & texturing a Teacup

Do Now: (in schoology)

-Answer the question in a paragraph:

-Answer the question in a paragraph: What are some human emotions? What are some ways to tell someone is feeling that emotion without looking at their face? Lets write an example for each of the emotions that you list (at least 5) and an example of a way we can see that emotion expressed.

Modeling a teacup in Blender:

We will be using what we have learned on how to alter the mesh of an object in Blender by altering the objects vertices, lines, and faces. This time we will be turning a cube into a simple TEACUP by altering the vertices, lines, and faces as well as subdividing faces. This may seem like a step back but we are actually creating this tea cup to use for our first animation! Image of teacup will be below!

Step 1: Model tea cup

Step 2: Texturing or adding material to your cup:

This one is simple. We will be applying whatever textures and materials you would like to the cup! Have fun with it.

#15: Intro to 3D character animation: Personifying a Teacup

Remember when I asked for the list of emotions? Now we will be applying those emotions of your choice to your teacup and keyframing each. This will allow an animation to be made! 

We can create additions to our environment in the form of simple premade objects such as cubes or spheres if you would like to use them as a prop in your tea cup animation.

Animation:

We will open up a new window again just like we have with our UV unwrapper but this time we will set it as DOPE SHEET. This will show our keyframes.

 

The key command to KEYFRAME is “i” and remember to always move your cursor on your timeline to where you want the new keyframe before moving your object to set up keyframe again (or you’ll have to do it again).

Before we animate anything we will go the timeline at the bottom of your Blender interface and look for a set of KEYS.

Click on they keys and select LOC ROT SCALE. This ensures your keyframe both the location, rotation, and scale of the object!

You may translate rotate and scale your teacup to evoke emotion. You can spin it! Make it jump or bounce off the walls! You can have it slowwwwly drag itself across the room. You can do anything it is up to you! Have fun!

This is challenging at first but it is very easy to get used to and becomes natural after a few keyframes and becomes much easier! You will do great!

#16: Modeling a simple Bipedal Character

Do Now: (in schoology)

-Answer the question in a paragraph:

Answer the question in a paragraph: What is a mirror modifier? How will this help our modeling workflow?

In this project we will be modeling a simple character together in class.

We will use a mirror modifier so that we will only have to model half of the character since both sides of the body should be identical.

We will start with the torso, move on to the legs, arms, then head as we work on modeling this together in class. The character is below!

Before modeling: You will be breaking down this character into basic shapes and drawing then see thru again. This will help us prepare for modeling by understanding the form on the character.

#17: Armatures & Rigging a Character

Do Now: (in schoology)

-Answer the question in a paragraph:

-Answer the question in a paragraph: What is an armature? Why must an armature be fit to the body of the model? Why is an armature so important to character animation?

For the second part of this project, we will be creating an armature inside this character. An armature is like a skeleton that goes inside a character and will make it able to move.

We will be able to control the characters limps and body by creating and applying this armature.

We will first make a bone and extrude other bones from there. Then we will parent it to our model and check its movement. Then we are ready to animate!

#18: Using a rig and Animating a character's walkcycle in 3D

Do Now: (in schoology)

-Answer the question in a paragraph:

-Answer the question in a paragraph: What is character animation? What does this include? Why is character animation so important? Can we apply character animation to something that is an object and not a person or animal? 

For the third and final part of this project, we will be animating our character to create a walk cycle. Below will be the walk cycle charts in which we will take our keyframes, breakdowns and inbetweens.. Remember how to count in animation. KEYS>BREAKDOWN>INBETWEENS.

For a review on how to set up animation screen and reminders:

We will open up a new window again just like we have with our UV unwrapper but this time we will set it as DOPE SHEET. This will show our keyframes. The key command to KEYFRAME is “i” and remember to always move your cursor on your timeline to where you want the new keyframe before moving your object to set up keyframe again (or you’ll have to do it again).

Before we animate anything we will go the timeline at the bottom of your Blender interface and look for a set of KEYS. Click on they keys and select LOC ROT SCALE. This ensures your keyframe both the location, rotation, and scale of the object!

Final: Character skit & Final Animation 

In this animation you will be combining everything that we have learned the past two years to create your own character skit.

 

You will be storyboarding (1 week), 

Creating an animatic (2 weeks)

And Finally completing the animation (1 month) for this animation. 

You must tell a story in your animation and it must have at least one character. (Bipedal) 

Characters can be: racing each other, talking to each other, doing chores, anticipating something, trying to fall asleep and cant, going for a walk, but whatever you do, MAKE. IT. INTERESTING. Adn make sure it tells a story! Get creative! 

This project has to be a minimum of 30 seconds (60 seconds or more for advanced.)

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